Difference between revisions of "MAPREDUCE Elite"
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− | < | + | <pre class="ans">db.commodities.mapReduce(function(){emit(this.category,this.average_price);},function(k,v){return Math.round(Array.sum(v)/v.length);},{out:{inline:1}}) |
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− | < | + | <pre class="ans">db.systems.mapReduce(function(){if (this.allegiance!=null){emit(this.allegiance,1);}},function(k,v){return Array.sum(v);},{out:{inline:1}})</div> |
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− | < | + | <pre class="ans">db.systems.mapReduce(function(){if (!isNaN(this.population) && this.allegiance!=null && this.allegiance!="Independent" && this.allegiance!="Anarchy"){emit(this.allegiance, this.population);}},function(k,v){return Array.sum(v);},{out:{inline:1}})</div> |
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db.systems.mapReduce( | db.systems.mapReduce( | ||
function(){ | function(){ | ||
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temp = db.systems.map_reduce(query={"power_control_faction":{"$exists":1}},map=Code("""function(){switch(this.allegiance){case "Alliance":emit(this.power_control_faction,{alliance:1,anarchy:0,empire:0,federation:0,independent:0});break;case "Anarchy":emit(this.power_control_faction,{alliance:0,anarchy:1,empire:0,federation:0,independent:0});break; case "Empire":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:1,federation:0,independent:0});break;case "Federation":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:1,independent:0});break;case "Independent":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:0,independent:1});break;}}"""),reduce=Code("""function(k,vs){var a=vs[0];for(var i=1;i<vs.length;i++){var b=vs[i];a.alliance+=b.alliance;a.anarchy+=b.anarchy;a.empire+=b.empire;a.federation+=b.federation;a.independent+=b.independent;}return a}"""),out={"inline":1}); | temp = db.systems.map_reduce(query={"power_control_faction":{"$exists":1}},map=Code("""function(){switch(this.allegiance){case "Alliance":emit(this.power_control_faction,{alliance:1,anarchy:0,empire:0,federation:0,independent:0});break;case "Anarchy":emit(this.power_control_faction,{alliance:0,anarchy:1,empire:0,federation:0,independent:0});break; case "Empire":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:1,federation:0,independent:0});break;case "Federation":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:1,independent:0});break;case "Independent":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:0,independent:1});break;}}"""),reduce=Code("""function(k,vs){var a=vs[0];for(var i=1;i<vs.length;i++){var b=vs[i];a.alliance+=b.alliance;a.anarchy+=b.anarchy;a.empire+=b.empire;a.federation+=b.federation;a.independent+=b.independent;}return a}"""),out={"inline":1}); | ||
pp.pprint(temp['results']); | pp.pprint(temp['results']); | ||
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<pre class=def> | <pre class=def> | ||
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temp = db.systems.map_reduce(query={"power_control_faction":{"$exists":1}},map=Code("""function(){switch(this.allegiance){case "Alliance":emit(this.power_control_faction,{alliance:1,anarchy:0,empire:0,federation:0,independent:0});break;case "Anarchy":emit(this.power_control_faction,{alliance:0,anarchy:1,empire:0,federation:0,independent:0});break; case "Empire":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:1,federation:0,independent:0});break;case "Federation":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:1,independent:0});break;case "Independent":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:0,independent:1});break;}}"""),reduce=Code("""function(k,vs){var a=vs[0];for(var i=1;i<vs.length;i++){var b=vs[i];a.alliance+=b.alliance;a.anarchy+=b.anarchy;a.empire+=b.empire;a.federation+=b.federation;a.independent+=b.independent;}return a}"""),out={"inline":1}); | temp = db.systems.map_reduce(query={"power_control_faction":{"$exists":1}},map=Code("""function(){switch(this.allegiance){case "Alliance":emit(this.power_control_faction,{alliance:1,anarchy:0,empire:0,federation:0,independent:0});break;case "Anarchy":emit(this.power_control_faction,{alliance:0,anarchy:1,empire:0,federation:0,independent:0});break; case "Empire":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:1,federation:0,independent:0});break;case "Federation":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:1,independent:0});break;case "Independent":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:0,independent:1});break;}}"""),reduce=Code("""function(k,vs){var a=vs[0];for(var i=1;i<vs.length;i++){var b=vs[i];a.alliance+=b.alliance;a.anarchy+=b.anarchy;a.empire+=b.empire;a.federation+=b.federation;a.independent+=b.independent;}return a}"""),out={"inline":1}); | ||
for power in temp['results']: | for power in temp['results']: |
Revision as of 17:53, 21 March 2018
Introducing the elite database *WORK IN PROGRESS*
These questions will introduce the "elite" database, which contains data about the video game Elite Dangerous
There are two collections, commodities
and systems
.
Inside systems
there are nested documents called stations
.
A system has many stations, and a station has many trade listings
Keys used in this database.
commodities: _id, average_price, category, name systems: _id, allegiance, faction, government, name, population, primary_economy, security, state, stations, updated_at, x, y, z systems.stations: allegiance, distance_to_star, economies, export_commodities,has_blackmarket, has_commodities, has_rearm, has_repair, has_shipyard, has_outfitting, faction, government, listings, max_landing_pad, name, state, type, updated_at systems.stations.listings: buy_price, collected_at, demand, commodity, sell_price, supply, update_count
Read more about the structure here: Elite Document Structure
Questions
The
commodities
collection contains the name
and average_price
of each commodity.There are 99 unique commodities and 15 categories.
Find the average price of each category, round to the nearest whole number.
db.commodities.mapReduce( function(){ emit(1,1); }, function(k,v){ return Array.sum(v); }, {out:{inline:1}} )
db.commodities.mapReduce(function(){emit(this.category,this.average_price);},function(k,v){return Math.round(Array.sum(v)/v.length);},{out:{inline:1}}) </div> </div> <div class="q" data-lang="mongo" data-switches='elite'>Each system has an <code>allegiance</code>. There are three main factions: <b>The Federation</b>, <b>The Empire</b>, and <b>The Alliance</b>.<br/> <p>Non-populated systems without stations do not have an allegiance, and should be ignored.</p> <p class="strong">Show the amount of systems following each type of allegiance.</p> <pre class="def"> db.systems.mapReduce( function(){ emit(1,1); }, function(k,v){ return Array.sum(v); }, {out:{inline:1}} )
db.systems.mapReduce(function(){if (this.allegiance!=null){emit(this.allegiance,1);}},function(k,v){return Array.sum(v);},{out:{inline:1}})</div> </div> <div class="q" data-lang="mongo" data-switches='elite'> <p class="strong">What are the populations of the three main factions?</p> <div class="hint" title="Three main factions">["Alliance","Federation","Empire"]</div> <div class="hint" title="NaN?">Some systems have no populations, make sure to exclude them using <code>!isNaN()</code>.</div> <pre class="def"> db.systems.mapReduce( function(){ emit(1,1); }, function(k,v){ return Array.sum(v); }, {out:{inline:1}} )
db.systems.mapReduce(function(){if (!isNaN(this.population) && this.allegiance!=null && this.allegiance!="Independent" && this.allegiance!="Anarchy"){emit(this.allegiance, this.population);}},function(k,v){return Array.sum(v);},{out:{inline:1}})</div> </div> ==Harder Questions== <div class=q data-lang="mongo" data-switches='elite'>How much Hydrogen Fuel is owned by stations in systems. Limit your query to the first 5000 stations. <div class="hint" title="hint"> The amount of stations <b>and</b> the amount of listings aren't fixed, you'll need to <code>query</code> to ensure that they exist and find a way of iterating through them in your <code>map</code> stage. </div> <pre class=def>
db.systems.mapReduce( function(){ if (this.stations){ for(var i=0;i<this.stations.length;i++){ var station = this.stations[i]; if (station.listings && station.allegiance){ for(var j=0;j<station.listings.length;j++){ var comm = station.listings[j]; if (comm.commodity==='Hydrogen Fuel') emit(station.allegiance,comm.supply); } }else{ //emit('no listing',1); } } }else{ //emit('no stations',1); } }, function(k,v){return Array.sum(v);}, {out:{inline:1},limit:5000} );</div> </div> <div class=q data-lang="mongo" data-switches='elite'>A <code>power_control_faction</code> or <b>Power</b> is an individual or organisation who is in control of a system.<br/> These powers have allegiances, but the systems they control do not nescessarily have the same allegiance as they do. <div class="hint" title="Example"> At the time of writing <b>Zemina Torval</b> is allied with the <b>Empire</b> and controls <b>47</b> systems.<br/> <pre> { '_id': 'Zemina Torval', 'value': { 'alliance': 0.0, 'anarchy': 0.0, 'empire': 39.0, 'federation': 3.0, 'independent': 5.0}}]
Show the allegiance of each of the power's systems
temp = db.systems.map_reduce(query={"power_control_faction":{"$exists":1}},map=Code("""function(){switch(this.allegiance){case "Alliance":emit(this.power_control_faction,{alliance:1,anarchy:0,empire:0,federation:0,independent:0});break;case "Anarchy":emit(this.power_control_faction,{alliance:0,anarchy:1,empire:0,federation:0,independent:0});break; case "Empire":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:1,federation:0,independent:0});break;case "Federation":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:1,independent:0});break;case "Independent":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:0,independent:1});break;}}"""),reduce=Code("""function(k,vs){var a=vs[0];for(var i=1;i<vs.length;i++){var b=vs[i];a.alliance+=b.alliance;a.anarchy+=b.anarchy;a.empire+=b.empire;a.federation+=b.federation;a.independent+=b.independent;}return a}"""),out={"inline":1}); pp.pprint(temp['results']); </div> </div> <div class=q data-lang="mongo" data-switches='elite'>Our dataset doesn't contain the allegiance of a power: <p class="strong">Using the result from the previous question, guess the power's allegiance by the faction that the majority of their systems follow.</p> <div class="hint" title="Example"><code>Zemina Torval: Empire(39.0)</code></div> <pre class=def>
temp = db.systems.map_reduce(query={"power_control_faction":{"$exists":1}},map=Code("""function(){switch(this.allegiance){case "Alliance":emit(this.power_control_faction,{alliance:1,anarchy:0,empire:0,federation:0,independent:0});break;case "Anarchy":emit(this.power_control_faction,{alliance:0,anarchy:1,empire:0,federation:0,independent:0});break; case "Empire":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:1,federation:0,independent:0});break;case "Federation":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:1,independent:0});break;case "Independent":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:0,independent:1});break;}}"""),reduce=Code("""function(k,vs){var a=vs[0];for(var i=1;i<vs.length;i++){var b=vs[i];a.alliance+=b.alliance;a.anarchy+=b.anarchy;a.empire+=b.empire;a.federation+=b.federation;a.independent+=b.independent;}return a}"""),out={"inline":1}); for power in temp['results']: max = 0; key = ""; #print(power['value']) for id in power['value']: if (power['value'][id] > max): max = power['value'][id] key = id print(power['_id']+": "+key+"("+str(max)+")")