Difference between revisions of "MAPREDUCE Elite"
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==Introducing the elite database **WORK IN PROGRESS== | ==Introducing the elite database **WORK IN PROGRESS== | ||
These questions will introduce the "elite" database, which contains data about the video game [https://www.elitedangerous.com/ Elite Dangerous]<br/> | These questions will introduce the "elite" database, which contains data about the video game [https://www.elitedangerous.com/ Elite Dangerous]<br/> | ||
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==Questions== | ==Questions== | ||
− | <div class=q data-lang=" | + | <div class=q data-lang="mongo" data-switches='elite'>The <code>commodities</code> collection contains the <code>name</code> and <code>average_price</code> of each commodity.<br/> |
There are 99 unique commodities and 15 categories. | There are 99 unique commodities and 15 categories. | ||
<p class="strong">Find the average price of each category, round to the nearest whole number</p> | <p class="strong">Find the average price of each category, round to the nearest whole number</p> | ||
<pre class=def> | <pre class=def> | ||
− | + | db.commodities.findOne() | |
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− | ) | ||
</pre> | </pre> | ||
<div class="ans"> | <div class="ans"> |
Revision as of 15:39, 5 August 2016
Introducing the elite database **WORK IN PROGRESS
These questions will introduce the "elite" database, which contains data about the video game Elite Dangerous
from bson.code import Code
has been added to the setup so that you no longer need to include it in your answer.
There are two collections, commodities
and systems
. Inside systems
there is are nested documents called stations
A system has many stations, and a station has many trade listings
Keys used in this database.
commodities: _id, average_price, category, name systems: _id, allegiance, faction, government, name, population, primary_economy, security, state, stations, updated_at, x, y, z systems.stations: allegiance, distance_to_star, economies, export_commodities,has_blackmarket, has_commodities, has_rearm, has_repair, has_shipyard, has_outfitting, faction, government, listings, max_landing_pad, name, state, type, updated_at systems.stations.listings: buy_price, collected_at, demand, commodity, sell_price, supply, update_count
Read more about the structure here: Elite Document Structure
Questions
commodities
collection contains the name
and average_price
of each commodity.There are 99 unique commodities and 15 categories.
Find the average price of each category, round to the nearest whole number
db.commodities.findOne()
from bson.code import Code;temp = db.commodities.map_reduce( map=Code("function(){emit(this.category,this.average_price)}"), reduce=Code("""function(key,values){var total = 0;for (var i = 0; i < values.length; i++){total += values[i];}return Math.round(total/values.length);} """),out={"inline":1} );pp.pprint(temp['results'])
allegiance
. There are three main factions: The Federation, The Empire, and The Alliance.Non-populated systems without stations do not have an allegiance, and should be ignored.
Show the amount of systems following each type of allegiance.
temp = db.systems.map_reduce( query={"allegiance": {"$ne":None}}, map=Code("function(){emit(this.allegiance, 1)}"), reduce=Code("""function(key,values){var total = 0;values.forEach(function(value){total += value;});return total;} """), out={"inline":1} );pp.pprint(temp['results'])
What are the populations of the three main factions?
temp = db.systems.map_reduce(query={"allegiance":{"$in":["Alliance","Empire","Federation"]}}, map=Code("function(){emit(this.allegiance,this.population)}"), reduce=Code("""function(key,values){var total = 0;values.forEach(function(value){total += value;});return total;} """), out={"inline":1} );pp.pprint(temp['results'])
Harder Questions
The amount of stations and the amount of listings aren't fixed, you'll need to query
to ensure that they exist and find a way of iterating through them in your map
stage.
temp = db.systems.map_reduce( limit=5000, query={"allegiance":{"$in":["Alliance","Empire","Federation"]},"stations.listings.commodity":"Hydrogen Fuel","stations.listings.supply":{"$exists":1}}, map=Code("""function(){ for(var i in this.stations) for(var j in this.stations[i].listings) emit(this.allegiance,this.stations[i].listings[j].supply) }"""), reduce=Code("""function(k,vs){var t = 0;vs.forEach(function(v){t += v});return t;} """), out={"inline":1} ); pp.pprint(temp['results']);
power_control_faction
or Power is an individual or organisation who is in control of a system.These powers have allegiances, but the systems they control do not nescessarily have the same allegiance as they do.
{ '_id': 'Zemina Torval', 'value': { 'alliance': 0.0, 'anarchy': 0.0, 'empire': 39.0, 'federation': 3.0, 'independent': 5.0}}]
Show the allegiance of each of the power's systems
temp = db.systems.map_reduce(query={"power_control_faction":{"$exists":1}},map=Code("""function(){switch(this.allegiance){case "Alliance":emit(this.power_control_faction,{alliance:1,anarchy:0,empire:0,federation:0,independent:0});break;case "Anarchy":emit(this.power_control_faction,{alliance:0,anarchy:1,empire:0,federation:0,independent:0});break; case "Empire":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:1,federation:0,independent:0});break;case "Federation":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:1,independent:0});break;case "Independent":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:0,independent:1});break;}}"""),reduce=Code("""function(k,vs){var a=vs[0];for(var i=1;i<vs.length;i++){var b=vs[i];a.alliance+=b.alliance;a.anarchy+=b.anarchy;a.empire+=b.empire;a.federation+=b.federation;a.independent+=b.independent;}return a}"""),out={"inline":1}); pp.pprint(temp['results']);
Using the result from the previous question, guess the power's allegiance by the faction that the majority of their systems follow.
Zemina Torval: Empire(39.0)
temp = db.systems.map_reduce(query={"power_control_faction":{"$exists":1}},map=Code("""function(){switch(this.allegiance){case "Alliance":emit(this.power_control_faction,{alliance:1,anarchy:0,empire:0,federation:0,independent:0});break;case "Anarchy":emit(this.power_control_faction,{alliance:0,anarchy:1,empire:0,federation:0,independent:0});break; case "Empire":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:1,federation:0,independent:0});break;case "Federation":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:1,independent:0});break;case "Independent":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:0,independent:1});break;}}"""),reduce=Code("""function(k,vs){var a=vs[0];for(var i=1;i<vs.length;i++){var b=vs[i];a.alliance+=b.alliance;a.anarchy+=b.anarchy;a.empire+=b.empire;a.federation+=b.federation;a.independent+=b.independent;}return a}"""),out={"inline":1}); for power in temp['results']:
max = 0; key = ""; #print(power['value']) for id in power['value']: if (power['value'][id] > max): max = power['value'][id] key = id print(power['_id']+": "+key+"("+str(max)+")")