Difference between revisions of "MAPREDUCE Elite"
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==Introducing the elite database *WORK IN PROGRESS*== | ==Introducing the elite database *WORK IN PROGRESS*== | ||
These questions will introduce the "elite" database, which contains data about the video game [https://www.elitedangerous.com/ Elite Dangerous]<br/><br/><br/> | These questions will introduce the "elite" database, which contains data about the video game [https://www.elitedangerous.com/ Elite Dangerous]<br/><br/><br/> | ||
− | There are two collections, <code>commodities</code> and <code>systems</code>. Inside <code>systems</code> there are nested documents called <code>stations</code><br/> | + | There are two collections, <code>commodities</code> and <code>systems</code>.<br/>Inside <code>systems</code> there are nested documents called <code>stations</code>.<br/> |
A <b>system</b> has many <b>stations</b>, and a <b>station</b> has many trade <code>listings</code><br/><br/> | A <b>system</b> has many <b>stations</b>, and a <b>station</b> has many trade <code>listings</code><br/><br/> | ||
Keys used in this database. | Keys used in this database. |
Revision as of 17:31, 21 March 2018
Introducing the elite database *WORK IN PROGRESS*
These questions will introduce the "elite" database, which contains data about the video game Elite Dangerous
There are two collections, commodities
and systems
.
Inside systems
there are nested documents called stations
.
A system has many stations, and a station has many trade listings
Keys used in this database.
commodities: _id, average_price, category, name systems: _id, allegiance, faction, government, name, population, primary_economy, security, state, stations, updated_at, x, y, z systems.stations: allegiance, distance_to_star, economies, export_commodities,has_blackmarket, has_commodities, has_rearm, has_repair, has_shipyard, has_outfitting, faction, government, listings, max_landing_pad, name, state, type, updated_at systems.stations.listings: buy_price, collected_at, demand, commodity, sell_price, supply, update_count
Read more about the structure here: Elite Document Structure
Questions
commodities
collection contains the name
and average_price
of each commodity.There are 99 unique commodities and 15 categories.
Find the average price of each category, round to the nearest whole number
db.commodities.mapReduce()
db.commodities.mapReduce(
function(){emit(this.category,this.average_price);}, function(k,v){return Math.round(Array.sum(v)/v.length);}, {out:{inline:1}}
)
allegiance
. There are three main factions: The Federation, The Empire, and The Alliance.Non-populated systems without stations do not have an allegiance, and should be ignored.
Show the amount of systems following each type of allegiance.
db.systems.mapReduce(
function(){
if (this.allegiance != null ){//&& this.allegiance != "Independent" && this.allegiance != "Anarchy") { emit(this.allegiance, 1);}},
function(k,v){return Array.sum(v);}, {out:{inline:1}}
)
What are the populations of the three main factions?
db.systems.mapReduce(
function(){
if (this.allegiance != null ){//&& this.allegiance != "Independent" && this.allegiance != "Anarchy") { emit(this.allegiance, this.population);}},
function(k,v){return Array.sum(v);}, {out:{inline:1}}
)
Harder Questions
The amount of stations and the amount of listings aren't fixed, you'll need to query
to ensure that they exist and find a way of iterating through them in your map
stage.
db.systems.mapReduce(
function(){ if (this.stations){ for(var i=0;i<this.stations.length;i++){ var station = this.stations[i]; if (station.listings && station.allegiance){ for(var j=0;j<station.listings.length;j++){ var comm = station.listings[j]; if (comm.commodity==='Hydrogen Fuel') emit(station.allegiance,comm.supply); } }else{ //emit('no listing',1); } } }else{ //emit('no stations',1); } }, function(k,v){return Array.sum(v);}, {out:{inline:1},limit:5000});
power_control_faction
or Power is an individual or organisation who is in control of a system.These powers have allegiances, but the systems they control do not nescessarily have the same allegiance as they do.
{ '_id': 'Zemina Torval', 'value': { 'alliance': 0.0, 'anarchy': 0.0, 'empire': 39.0, 'federation': 3.0, 'independent': 5.0}}]
Show the allegiance of each of the power's systems
temp = db.systems.map_reduce(query={"power_control_faction":{"$exists":1}},map=Code("""function(){switch(this.allegiance){case "Alliance":emit(this.power_control_faction,{alliance:1,anarchy:0,empire:0,federation:0,independent:0});break;case "Anarchy":emit(this.power_control_faction,{alliance:0,anarchy:1,empire:0,federation:0,independent:0});break; case "Empire":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:1,federation:0,independent:0});break;case "Federation":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:1,independent:0});break;case "Independent":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:0,independent:1});break;}}"""),reduce=Code("""function(k,vs){var a=vs[0];for(var i=1;i<vs.length;i++){var b=vs[i];a.alliance+=b.alliance;a.anarchy+=b.anarchy;a.empire+=b.empire;a.federation+=b.federation;a.independent+=b.independent;}return a}"""),out={"inline":1}); pp.pprint(temp['results']);
Using the result from the previous question, guess the power's allegiance by the faction that the majority of their systems follow.
Zemina Torval: Empire(39.0)
temp = db.systems.map_reduce(query={"power_control_faction":{"$exists":1}},map=Code("""function(){switch(this.allegiance){case "Alliance":emit(this.power_control_faction,{alliance:1,anarchy:0,empire:0,federation:0,independent:0});break;case "Anarchy":emit(this.power_control_faction,{alliance:0,anarchy:1,empire:0,federation:0,independent:0});break; case "Empire":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:1,federation:0,independent:0});break;case "Federation":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:1,independent:0});break;case "Independent":emit(this.power_control_faction,{alliance:0,anarchy:0,empire:0,federation:0,independent:1});break;}}"""),reduce=Code("""function(k,vs){var a=vs[0];for(var i=1;i<vs.length;i++){var b=vs[i];a.alliance+=b.alliance;a.anarchy+=b.anarchy;a.empire+=b.empire;a.federation+=b.federation;a.independent+=b.independent;}return a}"""),out={"inline":1}); for power in temp['results']:
max = 0; key = ""; #print(power['value']) for id in power['value']: if (power['value'][id] > max): max = power['value'][id] key = id print(power['_id']+": "+key+"("+str(max)+")")